As an XR developer at NNE, I worked on a collaborative tool based on virtual reality (VR), which allows several users to meet virtually inside the 3D design model and together perform design reviews and make decisions – regardless of where the participants are located physically. I was also involved in the development of an augmented reality (AR) application, which makes it possible to review the design model onsite through an iPad or smartphone by adding a digital layer of information on top of reality. This makes it possible to identify and solve challenges on the spot by simply comparing the digital design model against the real-world design.
XR Developer @ NNE A/S.
2021 - 2022
Go&Design is an AR simulation game where you can create a psychological profile of your team members to see how they fare in ideation workshops. Add your team members, choose your desired ideation methods and select a challenge for your team to work on. The simulation will provide you with feedback on how various ideation methods affect your team members and your team's overall productivity.
I had loads of fun with setting up a fully automated CI/CD pipeline for this project. You can read more about it here.
Besides implementing gameplay features, I also took part in shaping the game design by collaborating on design workshops and addressing accessibility issues with my colleagues. This was a great opportunity to put my theoretical knowledge of design thinking into practice and to observe how as a result the game's prototype matured into a commercial product.
Lead Programmer @ Ampersand Associates ApS
2020 - 2021
Enhance was created as our graduation game in the DADIU programme in 2019. The project was completed in 6 weeks. As Lead Programmer, my main responsibility was ensuring the technical feasibility of all gameplay
features within the given timeframe. During development I was mostly engaged with designing the technical framework of the game, and programming tools for the design team that enabled
quick iterations of prototypes.
Lead Programmer @ Big Bool (DADIU 2019)
10/2019 - 12/2019
Pineapple is an engaging puzzle game that was originally created at Nordic Game Jam 2019 and stayed in development for over a year. Newer versions of the game include mobile support, new mechanics &
levels, adaptive audio and performance optimizations. My main tasks in this project consisted of designing and implementing modular gameplay systems and responsive UI.
Gameplay & UI programmer
04/2019 - 08/2021
The Files of Liam Redsquire was an exam project made for the Game World Design course at ITU in 2019. It's a point'n'click adventure game that takes about 30 minutes to complete. My contribution
to the project was the implementation of the game's dialogue system that was based upon the YarnSpinner integration for Unity. I also designed the 'Dante's Den' location, using the assets drawn
by our artist and the concept art that was developed early on. As we originally intended to feature voice acting in the game (which was never made due to scoping), I also implemented a Programmer
Sounds playback solution, that we ended up using for playing various sound effects when interactable objects were clicked.
Level designer gameplay programmer, technical sound designer
03/2019 - 06/2019